Exploring the ethical gamification of wellbeing tools
Location:
The University of Birmingham
Title:
Exploring ethical gamification in wellbeing tools
Focus:
Overview
This research collaboration with a postgraduate student from the University of Birmingham investigated how ethical design principles and user sentiment analysis can inform the development of gamified experiences that promote digital wellbeing.
With digital environments becoming increasingly immersive, the need for responsible, emotionally aware design is more urgent than ever. This project focused on understanding how people respond—emotionally and cognitively—to gamified features intended to support balance, focus, and wellbeing in their digital lives. It explored the potential of gamification not as a tool for habit manipulation, but as a way to foster meaningful user engagement rooted in trust, autonomy, and psychological safety.
By combining academic literature with user-led insight, the project offered a thoughtful examination of how digital experiences can be designed with wellbeing in mind.
Key Collaborator

Lourdes Varsha
"I’m an MSc Marketing student at the University of Birmingham with a background in Sociology and a deep fascination for how people think, feel, and connect in the digital world. Blending social science with creative strategy, I’m driven by the idea that marketing can be more than persuasive, it can be purposeful.
At Social Media Resilience (SMR), I’ve had the opportunity to explore how sentiment analysis and ethical gamification can transform wellbeing platforms, not just to boost engagement, but to build lasting trust and support real human needs. I’m especially passionate about designing thoughtful, user-first experiences that merge data, empathy, and innovation to make tech feel more human."